Overwatch Movement Buffs
Blizzard is constantly making changes to the Overwatch network, as more than a few host of bugs and problems are littered throughout the game. One common issue that seems to be bugging more than one hero, and thus us gamers, is movement speeds – especially near inclines. That said, Kaplan and the gang decided to fix movement in general for all heroes across the board.
Jeff Kaplan explained all the changes that are being tested on the PTR today:
Specifically, movement on the ground is much more consistent. Going up/down inclines will no longer affect the Hero’s speed. Previously, inclines could either make you move slightly faster or slightly slower, depending on the circumstances. Inclines will also no longer cause a small amount of strafing movement when moving diagonally on them. A side effect of these changes is characters will now have slightly better air control. For example, Winston previously was not able to easily make small adjustments to his flight path during his Jump Pack leap, but now he should be able to do that, and it is also noticeable on many of the other Heroes that are often in the air.
What this means is that ground fights that have you moving up and down stairwells, such as fights at Chateau Guillard, will feel more consistent in the way they progress. On top of that, aerial movement has been fixed as well.
That means that characters like Pharah and Winston have better control in the air, allowing folk to have a little more finesse when engaging in aerial flight and combat. Which in turn means that Pharah is going to be that much more annoying to kill, as will Mercy when she activates Valkyrie and takes flight.
While none of these changes have gone live as of yet, it’s easy to think they will be up and running on the consoles and not just the PTR fairly soon as they don’t seem controversial in the slightest and only improve gameplay for all of us.