Overwatch Trying to Reduce ‘Duplicate’ Loot Boxes
One of the most annoying things in Overwatch, that nearly all gamers experience, is the dread of a duplicate loot box. Many players can devote hours into the game, see a legendary item cue up, and find themselves with a copy of an old skin they already have. The worst part is it can, and does, happen repeatedly.
That said, it seems like Blizzard has realized how annoying this is and is aiming to cut down on duplicate items in the future. During a recent talk by Jeff Kaplan about an updated highlights system he briefly touched on how the change in the system for duplicates, stating: “We are going to make significant improvements to the loot box experience…One of the things that we’re going to do is drastically reduce the rate of duplicates that you’ll get out of any loot box. We think this will be immediately evident and extremely significant for all of our players and we think it’s going to feel fantastic.” Though to assuage any worry about money that generally comes from duplicate items, Kaplan states that Blizzard has taken that into account.
Kaplan goes on to state in the below video about how Blizzard plans to reach this goal: “To compensate we’re going to increase the amount of credits you get out of loot boxes…We’ll make sure that your credit intake will be at least the same if not more when all of this is done…You have to keep in mind that the system doesn’t have infinite content so at some point you’re going to get duplicate items … but we think the changes should be very drastic and significant.”
I’ll be the first to admit how irked I was during the anniversary season when I couldn’t pull out the loot boxes I really wanted, so this upcoming change will definitely be well received by myself. The update is currently live on the public test region, so I guess we will hear soon enough whether it’s working.
Please take a second to give us a follow on our twitter @TheSaveSpot1 or our instagram thesavespot. We’re a little gaming website that is trying to be like the little engine that could, but we can’t without your support.